Tuesday, September 8, 2020

LeetCode [381] Insert Delete GetRandom O(1) - Duplicates allowed

 381. Insert Delete GetRandom O(1) - Duplicates allowed

Hard

Design a data structure that supports all following operations in average O(1) time.

Note: Duplicate elements are allowed.

  1. insert(val): Inserts an item val to the collection.
  2. remove(val): Removes an item val from the collection if present.
  3. getRandom: Returns a random element from current collection of elements. The probability of each element being returned is linearly related to the number of same value the collection contains.

Example:

// Init an empty collection.
RandomizedCollection collection = new RandomizedCollection();

// Inserts 1 to the collection. Returns true as the collection did not contain 1.
collection.insert(1);

// Inserts another 1 to the collection. Returns false as the collection contained 1. Collection now contains [1,1].
collection.insert(1);

// Inserts 2 to the collection, returns true. Collection now contains [1,1,2].
collection.insert(2);

// getRandom should return 1 with the probability 2/3, and returns 2 with the probability 1/3.
collection.getRandom();

// Removes 1 from the collection, returns true. Collection now contains [1,2].
collection.remove(1);

// getRandom should return 1 and 2 both equally likely.
collection.getRandom();
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class RandomizedCollection {
    ArrayList<Integer> list;
    HashMap<Integer, LinkedHashSet<Integer>> valToInd;

    /** Initialize your data structure here. */
    public RandomizedCollection() {
        list = new ArrayList<>();
        valToInd = new HashMap<>();
    }
    
    /** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
    public boolean insert(int val) {
        boolean contains = valToInd.containsKey(val);
        if(!contains) valToInd.put(val, new LinkedHashSet<Integer>());
        valToInd.get(val).add(list.size());
        list.add(val);
        return !contains;
    }
    
    /** Removes a value from the collection. Returns true if the collection contained the specified element. */
    public boolean remove(int val) {
        if(!valToInd.containsKey(val)) return false;
        int iEnd = list.size()-1;
        int vEnd = list.get(iEnd);
        int iToBeRemoved;
        if(val==vEnd)
        {
            iToBeRemoved = iEnd;
        }else{
            iToBeRemoved = valToInd.get(val).iterator().next();
            Collections.swap(list, iToBeRemoved, iEnd);
            valToInd.get(vEnd).remove(iEnd);
            valToInd.get(vEnd).add(iToBeRemoved);  
        }
        valToInd.get(val).remove(iToBeRemoved);
        list.remove(iEnd);
            
        if(valToInd.get(val).size()==0) 
            valToInd.remove(val);
        return true;
    }
    
    /** Get a random element from the collection. */
    public int getRandom() {
        return list.get((int) (Math.random()*list.size()));
    }
}

/**
 * Your RandomizedCollection object will be instantiated and called as such:
 * RandomizedCollection obj = new RandomizedCollection();
 * boolean param_1 = obj.insert(val);
 * boolean param_2 = obj.remove(val);
 * int param_3 = obj.getRandom();
 */

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