Thursday, June 13, 2019

LeetCode [622] Design Circular Queue

Design your implementation of the circular queue. The circular queue is a linear data structure in which the operations are performed based on FIFO (First In First Out) principle and the last position is connected back to the first position to make a circle. It is also called "Ring Buffer".
One of the benefits of the circular queue is that we can make use of the spaces in front of the queue. In a normal queue, once the queue becomes full, we cannot insert the next element even if there is a space in front of the queue. But using the circular queue, we can use the space to store new values.
Your implementation should support following operations:
  • MyCircularQueue(k): Constructor, set the size of the queue to be k.
  • Front: Get the front item from the queue. If the queue is empty, return -1.
  • Rear: Get the last item from the queue. If the queue is empty, return -1.
  • enQueue(value): Insert an element into the circular queue. Return true if the operation is successful.
  • deQueue(): Delete an element from the circular queue. Return true if the operation is successful.
  • isEmpty(): Checks whether the circular queue is empty or not.
  • isFull(): Checks whether the circular queue is full or not.

Example:
MyCircularQueue circularQueue = new MyCircularQueue(3); // set the size to be 3
circularQueue.enQueue(1);  // return true
circularQueue.enQueue(2);  // return true
circularQueue.enQueue(3);  // return true
circularQueue.enQueue(4);  // return false, the queue is full
circularQueue.Rear();  // return 3
circularQueue.isFull();  // return true
circularQueue.deQueue();  // return true
circularQueue.enQueue(4);  // return true
circularQueue.Rear();  // return 4

Note:
  • All values will be in the range of [0, 1000].
  • The number of operations will be in the range of [1, 1000].
  • Please do not use the built-in Queue library.
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class MyCircularQueue {
    vector<int> vec;
    int size;
    int count;
    int start, end;
public:
    /** Initialize your data structure here. Set the size of the queue to be k. */
    MyCircularQueue(int k) {
        size = k;
        vec.resize(k);
        count = 0;
        start = end = 0;
    }
    
    /** Insert an element into the circular queue. Return true if the operation is successful. */
    bool enQueue(int value) {
        if(count==size) return false;
        count++;
        vec[end] = value;
        if(end==size-1) end = 0;
        else end++;
        return true;
    }
    
    /** Delete an element from the circular queue. Return true if the operation is successful. */
    bool deQueue() {
        if(count == 0) return false;
        count--;
        if(start==size-1) start = 0;
        else start++;
        return true;
    }
    
    /** Get the front item from the queue. */
    int Front() {
        if(count == 0) return -1;
        return vec[start];
    }
    
    /** Get the last item from the queue. */
    int Rear() {
        if(count==0) return -1;
        if(end==0) return vec[size-1];
        else return vec[end-1];
    }
    
    /** Checks whether the circular queue is empty or not. */
    bool isEmpty() {
        return count==0;
    }
    
    /** Checks whether the circular queue is full or not. */
    bool isFull() {
        return count==size;
    }
};

/**
 * Your MyCircularQueue object will be instantiated and called as such:
 * MyCircularQueue* obj = new MyCircularQueue(k);
 * bool param_1 = obj->enQueue(value);
 * bool param_2 = obj->deQueue();
 * int param_3 = obj->Front();
 * int param_4 = obj->Rear();
 * bool param_5 = obj->isEmpty();
 * bool param_6 = obj->isFull();
 */

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